The name Ådehlÿ Råvndz Heb̄ is derived from the Dwarven language, as Ådehlÿ Råvndz Heb̄ was founded by Ganmearika Zachwafyul̄, who was culturaly Dwarvern.
Climate
Ådehlÿ Råvndz Heb̄ has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 6°C (42°F). Ådehlÿ Råvndz Heb̄ receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ådehlÿ Råvndz Heb̄ covers an area of nearly 5 km2 (2 mi2), and an average elevation of 11320 m (-5810 ft) above sea level.
Overview
Ådehlÿ Råvndz Heb̄ was founded durring the early 14th century in winter of the year 1330, by Ganmearika Zachwafyul̄. The establishment of the new community went well, with no major obsticles durring construction.
Ådehlÿ Råvndz Heb̄ was built using the conventions of Dwarvern durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Råvndz Heb̄ is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Ådehlÿ Råvndz Heb̄ is buildings are arranged arround a network of narrow cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The town's robustly designed timber walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.
Ådehlÿ Råvndz Heb̄ has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Ådehlÿ Råvndz Heb̄ ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the town is drifting down the stream of history as it dries up. Everywhere about the town one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual. Even in these times.
Civic Infrastructure
Ådehlÿ Råvndz Heb̄ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ådehlÿ Råvndz Heb̄ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Råvndz Heb̄.
Ådehlÿ Råvndz Heb̄ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ådehlÿ Råvndz Heb̄ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ådehlÿ Råvndz Heb̄ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ådehlÿ Råvndz Heb̄ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Råvndz Heb̄'s public wards, blessings, and other arcane systems.
Ådehlÿ Råvndz Heb̄ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Ådehlÿ Råvndz Heb̄'s grid is powered by hydrogalvanic generators.
Ådehlÿ Råvndz Heb̄ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Ådehlÿ Råvndz Heb̄ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Ådehlÿ Råvndz Heb̄'s chapel was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.
Due to the actions of local Kami, winter is recurring in Ådehlÿ Råvndz Heb̄.
Ådehlÿ Råvndz Heb̄'s citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Enchantment energies of tier 2 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 4
Farm Laborer: 9
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 4968 m2
Cattle and Similar Creatures: 309
Poultry: 3717
Swine: 247
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 123
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 6
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 6
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 1
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 6
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 4
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 9
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 4
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 3
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 3
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
371 of Ådehlÿ Råvndz Heb̄'s population work within a Foundational Occupation.
27 work in Agriculture
82 work as Craftsmen
29 work as Merchants
64 work as Service Workers
35 work as General Laborers
12 work as Skilled Laborers
52 work as Civil Servants
34 work in Cottage Industries
17 work as Artists
19 work in Produce Industries
794 of Ådehlÿ Råvndz Heb̄'s population do not work in a formal occupation, but do contribute to the local economy. 74 (6%) are noncontributers.
Points of Interest
Ådehlÿ Råvndz Heb̄ has a substantial mill pond located a short distance from town.
POI
History
Ådehlÿ Råvndz Heb̄ used to be much richer, but something happened in the last (16999 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.
In time immemorial, reportedly some time during the late 2nd century, Ådehlÿ Råvndz Heb̄ was attacked by savage onis living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ådehlÿ Råvndz Heb̄ lost 296 people, 321 livestock, and 83 buildings. The conflict ended after roughly 160, when members of Ådehlÿ Råvndz Heb̄'s militia enacted an operation to construct defenses in a particular production site. The operation was complicated by torrential rains which turned the ground into deep mud. The conflict ended with pitched battle between both forces, which ended in defeat for Ådehlÿ Råvndz Heb̄'s forces. The war is remembered in legend by Ådehlÿ Råvndz Heb̄'s bards, historians, and legend keepers.